A
Aerobic conditioning: Aerobic means "with oxygen." A player
needs to have aerobic conditioning in order to efficiently use
oxygen and therefore have endurance over the length of the game.
Anaerobic conditioning: Anaerobic means "without oxygen." Short
bursts of intense energy are needed for many hockey plays.
Anaerobic conditioning is needed to be able to optimally execute
these plays by having stored energy that can be released without
high oxygen intake.
Assist: Individual scoring records are kept for each player. A
player that scores a goal is given one scoring point. A player
that passes the puck to another player who has scored is given
an "assist" and is also credited with one scoring point. No more
than two assists can be awarded on any one goal.
Attackers: Players who bring the puck into the offensive zone
are known as attackers. They can include only one player or all
the skaters on a team.
Attacking zone: Sometimes also called the offensive zone, the
attacking zone is the one third of the rink inside the blue line
that contains the defender’s goal.
B
Back checking: When the puck changes hand, the offensive team
becomes the defensive team. In order to slow the attack of the
offensive team, each player on the defensive team is assigned an
attacker and must come close to them and either strip them of
the puck or intercept a pass intended for them. This strategy is
known as "back-checking" and should be employed by all skaters
on the ice.
Backhand shot: A backhand shot is a shot, which originates from
the backhand side of the stick. Although backhand shots are
usually not as hard as forehand shots, a backhand shot can
surprise a goalie and score, especially when the player is close
to the net.
Backhand: The puck is carried on the stick during stick handling
on either the forehand or backhand side. The "backhand" side of
the stick is the side, which is on the outside of the stick
curve.
Beach Hockey: A new version of in-line hockey developed by ESPN.
The rink is a portable in-line rink (164' x 74') and is set up
on a beach. The rules are modified for a fast game with few
face-offs.
Bench penalty: A bench penalty can be called on a team for
violations of the rules, which are not specific to a player. Any
team member can serve the penalty.
Blocker: The goaltender has a special glove known as a blocker
which is worn on the hand the holds the stick. The blocker is
used to block shots that are high on the goalie’s stick side.
Blue Lines: The ice surface is divided into sections by two blue
lines. The blue lines are 60 feet from the goal line (the goal
sits on the goal line.) The blue lines are 12 inches wide and
extend from board to board. Blue lines are not used on in-line
rinks.
Boards: The boards surround the rink and are four feet high and
are almost always made of wood. Most indoor rinks add Plexiglas
on top of the boards for another 4 to 6 feet. Boards in a newer
rink are designed to "give" when players collide with them.
Body check: If a player contacts another player in order to
dislodge the puck it is known as a body check. Body checking is
illegal in no check hockey. However, if a player is within on
arms length of another player contact is allowed in no check
hockey.
Box: A technique used to defend against the power play. The four
skaters arrange themselves in a loose box in the defensive zone.
Break out: When a team gains control of the puck in their
defensive end they will "break out" with the puck to go on the
attack. Most teams have established break out plays to
accomplish this important part of the game.
Breakaway: When one attacking player manages to get by all
defenders and is skating in on the goalie by him or herself it
is known as a breakaway (also sometimes know as one on none.)
Breezers: Hockey pants are know as breezers (based on our
anecdotal research, they are only referred to as Breezers in
Wisconsin and Minnesota) they are shorts that come down to the
top of the knee and extend high over the waist. Breezers have
padding in many places in order to cushion shots and falls.
Because breezers are usually very wide in the legs, a fair
amount of "breeze" will blow into them when a player skates -
hence the name.
Butterfly save: When a goalie extends both legs in opposite
directions in order to stop a shot it is known as a butterfly
save.
C
Captain: Every team selects a captain (and assistant captains).
The captain wears a "C" on their jersey and the assistants wear
an "A." It is the captain’s responsibility to interface with the
referees and with the league in recreational hockey.
Catching glove (Catcher): The goalie has a catching glove on the
non-stick hand. The catching glove is somewhat like a baseball
first base glove but is specially designed to absorb the high
velocity of a hockey shot.
Center ice: Center ice is the area around the red centerline of
the rink.
Center line: The center line bisects the middle of the rink. It
is red, 12 inches wide, and on many rinks it is a dashed line.
Center: In ice hockey, the center is the middle player of the
forwards. The center normally takes the face offs.
Change on the fly: A team may change its players even as play
continues. This is known as "changing on the fly." A player
coming on the rink cannot play the puck until the player they
are replacing is off the rink.
Charging: Charging is called for taking two steps before
applying a body check. It is a two minute minor penalty. It
should never occur in a well disciplined game of no check
hockey.
Check: A check is used to gain the puck from an opponent. Body
checking and stick checking are the two forms of checking used
to accomplish this end. The term check is sometimes used to
indicate a player that is being covered closely in one on one
defensive situation - for example: "make sure you cover your
check closely as they come into the neutral zone." (See also
"Finish a check" and "Close Checking")
Cherry Picker: A player who stays at center ice and does not
help their team on defense. They hope to pick up a break out
pass with no defenders in their way. (We hate cherry pickers
because the authors of this site play defense: hey cherry picker
- get in the game!)
Chip it out: When a team wants to get out of their zone, they
can pass the puck to one of their wings who is close to the
point. If the wing cannot catch the pass and begin to skate into
the neutral zone they can "chip" it by just touching it and
directing it into the neutral zone. Chipping the puck is
considered a very conservative style as the puck as it is
difficult to begin a formal rush toward the opponent and it is
likely that the other team will get possession.
Clearing: Clearing has two meanings. In ice hockey you clear the
puck out of your defensive zone by shooting it out of the zone -
and not to a teammate. If you pass to to a team mate it is
called a "clearing pass."
Close Checking: This term is usually applied to a team strategy.
Each opponent player is assigned to a player and is shadowed and
touched similar to man on man defense in basketball or football.
This technique can sometimes slow very fast skaters.
Coach: The coach does not play but remains in the players box
during the game. Coaches determine player lines and make line
changes during a game. Coaches also develop game strategy and
run practices
Coast to Coast: A player skates from their end to the opponents
end without passing or losing the puck..
Cooperalls: Cooperalls are a type of hockey pants that extend
from the waist to the ankles. Cooperalls are worn in place of
breezers and do not require hockey socks.
Corner drill: Before a game begins some teams will use a corner
drill to warm up the team’s passing and shooting. The players
form two groups in each corner. One player skates toward the
blue line and then cuts back toward the net. A player from the
opposing corner then passes to the breaking player and the
player shoots. The play is then repeated from the opposite
corner.
Crease: The semi-circular area in front of the goal is the
goaltender’s crease. A goal cannot be scored when an offensive
player is in the crease. If an offensive player skates through
the crease play will be stopped. The semi-circular area in front
of the official scorekeepers box is the referee’s crease. No
player may enter the referee’s crease when the referee is
assessing a penalty and reporting it to the scorekeeper.
Cross-checking: When a player hits or pushes another player with
their stick with both hands on the stick and no part of the
stick on the ice cross checking is called. It is a two minute
minor penalty.
Crossover: The crossover is a skating technique is which one
skate is placed in front of the skate on the opposite leg. It
can be done while skating forward or backward. Crossovers are
used to maneuver in the corner or to accelerate on an open
portion of the rink.
Cycling: Cycling is an offensive strategy used to keep control
of the puck by keeping it close the boards. Offensive players
make short passes to each other along the boards until they see
an opening to pass to a teammate who is moving into the slot for
a shot.
D
Dasher: The lower portion of the boards that encircle the hockey
rink. Sometimes the dasher is different color than the boards.
Defensive player: Players who are primarily used for defense are
called defense or "D"s for short.
Defensive shell: When a team plays shorted handed because of a
penalty they form a defensive shell. This is usually a box
formation for four skaters or a triangle for three.
Defensive zone: The hockey rink is divided into zones by the
blue lines. The zone in which a team’s goalie is located is that
team’s defensive zone.
Deflection: A deflection occurs when one player shoots at the
goal and a teammate changes the direction of the shot with their
stick before it reaches the goal.
Deke (Deking): A deke is used by an offensive player with the
puck to confuse a defender or goalie. It is a fake or feint
move. A common deke is to lower the shoulder in one direction
but actually turn in the other. "Deke" originated as a
shortened form of "decoy."
Delayed off side: A delayed offside is indicated when a puck is
shot across the blue line into the offensive zone with an
offensive player inside the zone but is not touched by any
offensive player. The delayed offside is indicated by the
linesman with an upraised arm. If an offensive player touches
the puck inside the zone offsides is called. If the offensive
players return to the neutral zone without touching the puck, no
offsides is called.
Delayed penalty: When the referee determines that a penalty will
be assessed against a player they will raise their arm. If the
puck is controlled by the team that does not have the player who
committed the penalty, play continues until the other team
touches the puck. This is know as a delayed penalty. A common
strategy during a delayed penalty is to pull the goalie and add
a player, as the other team can never get off a shot.
Digger: A player who is a hard worker and goes into the corners
to regain possession of the puck.
Dive: A player exaggerates being hooked or tripped to draw a
penalty on the opposing team.
Draw: During a face-off, each opposing player will try to get
the draw. The draw occurs when a player succeeds in getting
control of the puck and pulling it back to a teammate.
Drop pass: When an offensive player enters the offensive zone
with the puck, they may leave it on the ice for a trailing
offensive player to pick up and pass or shoot. Because the
player leaving the puck appears to push the puck backwards it is
known as a drop pass.
Dump and chase (Dump in): The dump in is an offensive strategy
in which the puck is shot into the offensive zone corner by the
offensive team from outside the blue line. This strategy is
usually employed if the offensive team is having trouble getting
though the defense at the blue line or if the offensive team
wants to change lines.
E
Elbow pads: Elbow pads are worn by players to protect their
elbows and the portions of the arms that above and below the
elbow. Players with good quality shoulder pads, elbow pads and
gloves should have very little of their arms exposed.
Empty Net: When a team that is behind "pulls" their goaltender
so that they have an extra attacker to try and score a goal this
is known as an "Empty Net." This usually occurs when a team is
down one goal late in a game. As a result of the goaltender
being "pulled" the net is empty. If an opposing players shots
and scores a goal into the "empty net" it is sometimes referred
to as an "empty netter."
End zone: The end zone is the portion of the rink behind the
goal line.
F
Face guard or mask: The face guard attaches to the hockey
helmet. It can be made of a wire mesh or Plexiglas. A face guard
that only covers the eyes is called a half shield.
Face-off circle: There are five face off circles on the rink.
When the officials execute a face-off at the dot within these
circles, all other players must stay outside the circle.
Face-off: The face off is the mechanism the referee or linesman
uses to restart play. A player from each team lines up facing
each other and the official drops the puck between them to start
play.
Fair Play: A league scoring system that takes into account
penalty minutes is known as Fair Play. Each team gets one fair
play point per game in addition to the normal points awarded
(e.g. 2 for a win, 1 for tie or OT loss, 0 for a loss.) Each
league establishes a penalty minute threshold (e.g. 12
minutes/game.) If a team exceeds the threshold they lose their
Fair Play point. Penalty minutes can also be awarded against
coaches and in some cases fans. The goal of Fair Play is to
focus the game on hockey skills instead of excessive roughness,
fighting and obnoxious behavior from fans and coaches.
Fake shot: A fake shot is executed by bringing the stick back as
though the player were ready to take a slap shot. However, the
player then quickly brings the stick back down to the ice and
begins to stick handle. Fake shots can be used to deke around a
defender or to freeze a goalie before executing a different type
of shot.
Falling on the puck: If a player accidentally falls on the puck
and the officials can no longer see it they will stop play. If a
player falls on the puck intentionally to stop play the referee
can call a minor penalty.
Finish a Check: In regular checking hockey a player is allowed
to hit their opponent if they have had the puck and have gotten
rid of it. This is known as finishing a check and is not allowed
in no-check hockey.
Five hole: The potential scoring areas around a goal are
numbered from one to four starting in the lower right corner and
proceeding clockwise at each corner of the net. The "5 hole" is
between the goalies legs on the ice.
Flex: Hockey sticks are manufactured with different degrees of
flex - medium to extra stiff. A stronger player usually wants a
stiffer stick in order to impart more velocity to a shot.
Flip pass: A flip pass is used to pass to a teammate by lifting
the puck slightly off the ice as it travels.
Flip shot: A flip shot is taken by cocking the wrists and
releasing them quickly. Very little arm or body weight shifting
is used. Flip shots are normally taken close in to the goal
Fore-checking: Fore-checking is a technique to gain control of
the puck in the offensive zone when the defensive team has the
puck. The offensive team fore-checks by sending one or two
players in close to the defensive player who has the puck in
order to take it away.
Forehand pass: A pass, which originates from the forehand side
of the stick.
Forehand shot: A shot, which come off of the forehand side of
the stick
Forehand: The puck is carried on the stick during stick handling
on either the forehand or backhand side. The "forehand" side of
the stick is the side, which is on the inside of the stick
curve.
Freezing the puck: When a goalie falls on a puck on the rink it
is known as freezing the puck and play stops.
G
Game misconduct: A player is suspended for the remainder of the
game if they receive a game misconduct. Their team continues to
play at full strength unless a minor penalty is also assessed.
Garter belt: A garter belt is worn by a player to keep their
hockey socks up. Some athletic underwear now comes with Velcro
to attach the socks so that the garter belt is not needed.
Glove save: When a goalie catches a shot in their glove it is
known as a glove save.
Goal judge: Many rinks have a small area behind each goal behind
the boards for the goal judge. This individual watches the goal
line in the net and indicates a goal by turning on a light above
the goal judge. When no goal judge is present the referee calls
the goals.
Goal line: The goal line is a 2 inch wide red line that crosses
the rink and is aligned in the front of the net. To score a goal
the puck must completely cross the goal line inside the net.
Goal: When the puck crosses the goal line inside the net it is a
goal. The referee normally makes this determination. The word
"goal" is also used to refer the net itself that a four foot by
six foot structure of pipe enclosed by netting.
Goalkeeper: The goalkeeper is also called the "goalie" or "net
minder." The goalkeeper wears special equipment and functions to
defend the net. Goalies must stay on their side of the center
red line.
Goon: A player who may lack finesse but specializes in hard
hitting checks to interfere with the other team. Even no-check
hockey sometimes attracts goons. If there are lot of them in
your league we recommend you find another league.
Grinding: When a puck is shot into a corner of the rink and two
opposing players attempt to gain position, grinding may occur.
The players may have close body contact and attempt to gain
control by kicking the puck or using their stick with one hand.
This activity may take some time with a lots of hands and legs
flying - hence the term grinding.
H
Half shield: A half shield is a hockey face mask that only
covers the upper half of the face - from the nose up. It is
usually made of Plexiglas.
Hand pass: If the puck is in the air and a player hits it toward
another player on their team it is known as a hand pass and the
referee will stop play for a face-off.
Hard Around: A hard shot from an offensive player taken into the
offensive zone that follows the boards across the blue line,
into the corner, behind the net and into to opposite corner. The
hard around is used set up offensive plays (particularly power
plays) or to give a team extra time on a line change.
Hash marks: Hash marks are small lines, which are perpendicular
to the edge of the face off circles. Players cannot encroach on
the hash mark areas during face-offs.
Hat trick: When a player scores three goals in a game it is
known as a hat trick. Three goals in a row is a "pure" hat
trick.
Headman the puck: When a player passes to a teammate that is
ahead of them on the attack this is headmanning the puck. It
also works if you are a woman player - we just don't know what
it is called!
High in the zone: The area between the blue line and the hash
marks on the face off circle is known as high in the zone.
High sticking: If a player’s stick is raised over their waist
when they contact another player it is known as high sticking
and the player will incur a minor penalty.
Hitting the pipe: When a shot strikes the metal frame of the
goal it is known as hitting the pipe.
Hockey stop: One method of stopping in both ice skating and
in-line is to quickly plant the skates perpendicular to the
direction of travel. This can be done on one foot or both feet
and is known as a hockey stop.
Hockey tree: A hockey tree is constructed of wood or
plastic, has a number
of arms and is approximately 5 feet tall. Is used to dry a
player’s equipment after playing. Check out our instructions on
building a hockey tree by following this link.
Holding: If a player holds an opponent with their hands or stick
or in any other way a two minute minor penalty for holding will
be assessed.
Hooking: A two minute minor penalty will be called on a player
who uses their stick to impede the progress of an opponent by
hooking their stick around them.
Hot Dog: A player who is good and frequently shows off to let
people know it.
I
Icing: When the defensive team shoots the puck from behind the
red line into the opponent’s offensive zone and across the red
goal line, icing is called. The puck is then taken back into the
defensive zone for a face off. In some leagues the puck must be
shot across both blue lines for icing to be called. The linesman
or referee may "wave off" icing if they feel the players in
their defensive zone could play the puck.
Illegal body checking: In no-checking hockey, a two minute
"roughing" penalty will be assessed whenever a player impedes
the movement of a puck-carrying opponent by pushing the player
with the hands or arms or deliberately contacting him with the
shoulder, hip or any other part of the torso.
There are instances when considerable body contact between the
puck carrier and an opponent may occur that will not be
penalized, provided that there has been no overt hip, shoulder
or arm contact to physically force the opponent off the puck.
Likewise, there will be no penalty assessed if the puck carrier
unsuccessfully attempts to skate through too small an opening
between the boards and a stationary opponent and a collision
occurs, unless there has been an overt action to body check the
puck carrier.
Deliberate body contact on the part of the puck carrier may also
be penalized under this rule. In order for a body checking
penalty to be assessed, enough contact must have occurred to
impede the movements of the puck carrier.
Intentional offside: An intentional offside is called when the
referee feels that a team caused the offside to obtain a
stoppage of play or when the puck is shot into the offensive
zone and other offensive players are below the hash marks in the
offensive zone. The face-off takes place in the offending teams
defensive zone.
Interference: A two minute minor penalty will be imposed on a
player who interferes with or impedes the progress of an
opponent who is not in possession of the puck, or who
deliberately knocks a stick out of an opponent's hand or who
prevents a player who has dropped his stick or any other piece
of equipment from regaining possession of it.
K
Kick save: When a goaltender kicks an incoming shot out of the
net it is known as a kick save.
L
Lactic acid: Lactic acid builds up in the muscles as a byproduct
of oxygen use and can cause cramping. Aerobic conditioning can
prevent excessive lactic acid build up.
Left wing lock: The left wing lock is a defensive strategy in
which the left wing drops back to play parallel to the defense
when the other team begins their breakout.
Lift pass: A lift place clears the ice by a few inches on its
way to another player. It is used to pass over an opponents
stick
Line: A group of players who play as a unit is known as a line.
The center and the wings are considered a line as are a
defensive pair.
Linesman: The Linesman is the official(s) that stays next to the
blue line. The linesman calls offsides and icing. The linesman
also drops the puck for face offs. All other penalties and calls
are made by the referee. Linesmen are also sometimes called
assistant referees.
Low in the zone: When a player is between the goal line and the
hash marks on the face off circle they are positioned low in the
zone.
M
Major penalty: A major penalty will require the offending player
to serve five minutes in the penalty box. Major penalties are
called for more severe occurrences of all minor penalty types.
Manager: A manager on a recreational team will perform
miscellaneous tasks to make the team operate more efficiently.
Task includes such items as: scheduling ice time, letting
players know about changes in the schedule etc. Most managers
are players also.
Minor penalty: A player must serve two minutes in the penalty
box for a minor penalty.
Misconduct penalty: A player receiving a misconduct penalty must
serve 10 minutes in the penalty box. The player’s team does not
have to play shorthanded during the misconduct penalty.
N
Net: The net is also know as the goal and is a metal frame, six
feet by four feet, which is enclosed by netting.
Neutral zone: The neutral zone is the area between the
two blue lines.
Neutral zone trap: A defensive system that floods the neutral
zone with defenders. This is usually done by using only a one
player forecheck and swinging one wing back into the neutral
when the other team is breaking out. The neutral zone trap
defense is difficult to penetrate as it shuts down many of the
normal breakout passes.
No checking: No checking is the type of hockey where no body
checking is allowed. Stick checking and some contact between
players are allowed in no-check hockey.
O
Offsides: An offsides is called when a player precedes the puck
into the offensive zone as indicated by the blue line. When an
offside occurs the referee stops play and the face off occurs
outside the offensive zone. Offsides is not called in in-line
hockey as there are no blue lines.
Offensive zone: Sometimes also called the attacking zone, the
offensive zone is the one third of the rink inside the blue line
that contains the defender’s goal.
Official goal: The referee makes the determination if a goal is
scored and who scored it. This is know as the official goal. If
a defensive player accidentally hits a puck into his or her own
net, the offensive player nearest the puck receives the official
goal.
Olympic sized rinks: Olympic sized rinks are approximately 100
feet wide and the same length as traditional rinks. This
additional 20 feet of width provides for a more open passing
game.
One on One: This is a situation in which a player carries the
puck into the offensive zone with only one defending player to
beat.
One timer: When a pass goes to an offensive player and they hit
it for a shot instead of receiving the pass it is known as a one
timer. One timers are almost always slap shots.
One touch pass: A pass to a player that is deflected quickly to
another player is known as a one touch pass.
Open hockey: Open hockey is recreational hockey without set
positions or teams. Players attend an open hockey session and
divide the participants into two teams. Each team can only play
six players at a time. As players tire they leave the ice and a
teammate takes their position. Therefore open hockey play does
not normally involve lines. Open hockey is almost always played
as no check, no contact hockey.
Outlet Pass: The outlet pass is made from an offensive player in
their defensive zone to a teammate to break out of the zone and
move play into neutral ice.
P
Penalty box: There are two penalty boxes on the side of a hockey
rink - one for each team. They are normally located next to the
scorer’s area. Penalized players must remain in the penalty box
until their penalty time has expired
Penalty killing: A team that is short one or two players due to
penalties is engaged in penalty killing. Strategies to kill (use
up) the penalty time include shooting the puck the length of the
ice or gaining possession and skating in circles away from the
opposing team.
Penalty shot: When a player, in control of the puck on the
opponent's side of the center red line and having no other
opponent to pass than the goalkeeper, is tripped or otherwise
fouled from behind, thus preventing a reasonable scoring
opportunity, a penalty shot will be awarded to the non-offending
team. The player who is fouled will then have the opportunity to
skate in on the goalie, with no defending players in the zone,
for one shot.
Penalty: A penalty is assessed against a player who on the ice
for an infraction of the rules. The player must go the penalty
box and reside there until their penalty time is up.
Periods: An ice hockey game normally has three periods of play
with a rest time and/or ice resurfacing between each period.
Periods can be between 10 and 20 minutes in length and can be
either stop time or running time. In-line hockey frequently is
played with only two periods.
PIM: PIM is an abbreviation that is used to indicate a player’s
total Penalties - in minutes.
Player’s benches: Each team has a player’s bench along side the
rink. Players not currently on the rink must stay on the
player’s bench.
Plus/Minus: When a goal is scored for a player's team while the
player is on the ice it is counted as +1. If a goal is scored
against a player's team while the player is one the ice it
counted as -1. The total for the player is known as plus/minus.
This statistic is not normally collected in adult recreational
hockey.
Plyometrics: A series of exercises that involve jumping and
rapid foot movement. Plyometrics can substantially improve a
player’s agility. (For more information see Complete
Conditioning for Hockey by Peter Twist.)
Point: The point is an area just inside the blue line of the
attacking zone. It is normally occupied by the attacking team's
defensive players.
Poke check: A poke check is used to knock the puck away from the
puck carrier. It is normally used by defenders against attacking
players. The poke check is accomplished by moving the stick
quickly on the ice to "poke" it off the attacker’s stick.
Power play: When one team has a one or two player advantage due
to penalties on the other team, the team with advantage has a
power play.
Pre-game warm-up: Before most games in adult recreational hockey
there is a period known as the pre game. During the pre game,
each team practices skating and shooting in its own end of the
rink..
Puck: The puck is made of vulcanized rubber (one inch
thick with a three inch diameter.)
Pulling the goaltender: When a team is behind by one goal they
can gain a skater advantage by pulling the goaltender. The
goalie skates to the bench after the puck enters the offensive
zone and a skater (usually a wing or center) are added.
R
Rebound: When a shot hits a goaltender and bounces back into
play it is known as a rebound.
Red line: The center line that divides the rink.
Referee: The referee is the main official in charge of the game.
The referee calls all penalties and indicates when goals are
scored.
RICE: RICE is an acronym that is useful in remembering immediate
treatment for sprains. It means; Rest, Ice (on the sprain),
Compression, and Elevation (of the sprained area.)
Rink markings: The rink is marked with face off circles, the
blue and red lines and the goal and referee creases. The
markings are normally painted on the surface of the rink under
the ice (for ice hockey.)
Rink Rat: A young player who would rather hang out around the
hockey rink practicing and playing hockey than just about
anything else.
Rink zones: The rink is divided into the offensive, neutral, and
defensive zones in ice hockey. In-line hockey has only the
offensive and defensive zones because it does not use blue
lines.
Rink: The surface on which hockey is played and surrounding
boards are known as the rink.
Rockering: Ice skates can be sharpened in a manner so that the
middle section of the blade is the only portion of the blade in
contact with the ice. This is known as rockering and is done to
allow players to be able to change direction more quickly.
Roughing: A two minute minor or five minute major penalty may be
assessed if the referee feels a player is guilty of unnecessary
roughness.
Running time: If the clock does not stop when the referee stops
play, the game is being played in running time. In some leagues
minor penalties are three minutes long when a game is played in
running time.
Rush: When a team moves the puck into the offensive zone by
passing or skating it is known as rushing the puck.
S
Save: When a goaltender blocks a shot from entering the goal it
is known as a save.
Scramble: If the puck is loose in front of the goal and being
batted by players of both teams it is known as a scramble.
Screening the goalie: When a offensive player stands between the
goalie and the puck in order to obstruct the goalie’s view it is
known as screening the goalie.
Shadow: A defensive strategy is to play "one on one" where each
offensive player shadows an offensive player on the other team
by staying close to them as play moves into the neutral zone.
Shift: The time a player is on the ice is known as a shift. Most
teams like to keep a shift to 90 seconds or less.
Shin Pads: Shin pads are worn on the front of the legs from the
ankle to the top of the knee and are made of a hard material
that will stop a slap shot. Most good shin pads have a heavy
felt like material that wraps around the back of the legs.
Short handed: When a team has less players on the ice than the
opposing team due to penalties they are playing short handed.
Shoulder Pads: Shoulder pads cover the shoulders, the upper
forearms and the front and back of the torso. No-check hockey
players do not need heavy shoulder pads but do need shoulder
pads of enough strength to deflect a shot or an errant stick.
Simultaneous penalties: When two players on opposing teams
receive a penalty at the same time, it is known as a
simultaneous penalty. The referees have the option to let the
teams play 4 on 4 skaters or 5 on 5 skaters.
Slap Shot: A shot taken by lifting the stick off the ice and
striking the ice behind the puck. Although slap shots tend to be
the most inaccurate hockey shot, they are also the hardest.
Slashing: Any player who swings his stick at any opposing player
(whether in or out of range) with or without actually striking
an opponent or where a player on the pretext of playing the puck
makes a wild swing at the puck with the object of intimidating
an opponent is guilty of slashing. Slashing is a two minute
minor penalty.
Slot: The slot is the area that is in front of the goal and
extends back approximately forvy feet toward the blue line.
Soft Hands: A player who can catch a pass easily and handle the
puck with an easy style is sometimes to said to have "soft
hands."
Snap shot: A snap shot is a quick shot that is taken with the
puck on the stick with a quick flick of the wrists. Snap shots
are usually taken from within 20 feet of the goal.
Sniper: A player with a very accurate shot who scores many goals
from a relatively close distances known as a sniper.
Snowplow stop: A skater can stop by angling their skates into a
"V" with their toes pointed inward. This is known as a snowplow
stop.
Speed training: In order to increase fitness and skating speed
hockey players can use speed training. This can involve
activities such as running for aerobic training and short
sprints to increase anaerobic capacity.
Splitting the defense: An offensive player with the puck may
attempt to skate between two defenders as they enter the
offensive zone. If they succeed it is known as splitting the
defense.
Stacked pads: Stacked pads are a method that some goalies use to
stop a shot. The goaltender lays on the ice and put both legs
together facing the shooter.
Stand Up: A defensive player is said to "Stand up" an attacker
if they can position their body in front of the on rushing
attacker in a manner so the attacker must slow down and stand
straight up. In checking hockey this is usually done with a body
check. However it can also be done in no-check hockey if the
defender positions themselves directly in the path of the
attacker and does not allow them to pass. The difference is
subtle but the no-check defender must avoid throwing their
weight into the attacker.
Stick check: A stick check is a method used by the defense to
acquire the puck from an on rushing offensive player by using
their stick. Poke checks and sweep checks are examples of stick
checks.
Stick handling: Stick handling is the art of keeping a puck on
the player’s stick as the skate and shot.
Stirrups: Some hockey socks have a layer of material that goes
under the bottom of the skater’s foot. These stirrups hold the
socks down. However, many players do not like this layer of
cloth and cut the stirrups off.
Stop time: Stop time is a game where the clock stops when the
referee blows the whistle and starts with a face off.
Strength training: A player may engage in strength training in
order to improve the speed of their shot or their ability to
play in the corners. Strength training usually involves weight
lifting or its equivalent.
Sweater: A hockey jersey is sometimes called a sweater.
Sweep check: A defender can accomplish a sweep check by putting
their stick on the ice and sweeping it around the puck that is
carried by an attacking player.
Swizzles: Swizzles are a skating maneuver in which the skates
are moved simultaneously together and apart. Swizzles can be
performed both backwards and forwards.
T
Tape to Tape: A pass that is very accurate. It goes from the
tape on the passer's stick to the tape on the receiver's stick.
Time out: Most leagues allow one time out per game. A time out
is frequently used at the end of a game to outline a strategy
for the last few minutes of play (e. g. lines to be used,
pulling the goalie, etc.)
Tip in: A shot that is deflected into the goal is sometimes
called a tip in.
Trap: Traps are defensive formations used to keep a team bottled
up in their own end. Trapping teams do not forecheck
aggressively but bring their players back into the neutral zone
to make break out plays very difficult. (see also - neutral zone
trap.)
Tripping: A two minute minor penalty will be called if a player
trips another player with their stick, legs or arms.
Two line pass: Offsides is called in some leagues if the puck is
passed across two lines (blue and red.)
Two on One: This is a situation which all teams try to develop
in the offensive zone. Two offensive players are able to pass
the puck back and forth or shoot with only one defending player
to protect the goalie.
U
Umbrella: The umbrella is a formation on the power play in which
the defense and one wing stay close to the blue line and pass
the puck among themselves until another attacker is open by the
goal.
Unnecessary roughness: Also called roughing, this is a two
minute penalty that is a judgment of the referee.
W
Wave off: When a stoppage of play is about to occur, the referee
may decide to continue play by "waving off" the stoppage.
Examples include icing and offside.
Wide around: When a puck is shot into the attacking zone, close
to the boards, it may travel close the boards all the way to the
opposite point. This is known as a wide-around.
Wing: The players on the offensive line that are on both sides
of the center are known as wings.
Wraparound: An offensive player may skate around the back of the
net and then attempt to quickly push the puck into the net
between the goalie and the corner of the net for a wraparound
goal.
Wrist shot: A wrist shot is accomplished by bringing place the
puck on the stick and bring the stick forward rapidly. The level
of follow through will determine whether the shot goes high or
low.
Z
Zamboni: The device that resurfaces the ice between periods is
known as a Zamboni. The Zamboni Company manufactures these
vehicles specifically for this purpose.
Zone Coverage: Zone coverage is a defensive strategy in which
each defensive player covers an area of the defensive zone.
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